Months passed and they eventually sent it.for MS-DOS. Our family placed an order for Space Quest III for the IIGS in 1989 directly with Sierra, so as soon as it was released it would be shipped immediately. As much as I loved the AGI based games, their graphics were a little archaic, even for the IIGS, so the next round of sequels for Space Quest, Leisure Suit Larry and Police Quest, with enhanced resolution, sounded an awesome prospect. Given that I was currently relishing the then current crop of AGI based Sierra adventure games on the IIGS, of prime interest were that Sierra's latest adventure games, using their new SCI interpreter, were listed as a future release for the IIGS. It was an exciting article, detailing a lot of upcoming releases for the IIGS. Everything's going to get all wibbly wobbly as I take you back to the late '80s yet again to explain.īack in the September 1988 issue of A+, I read about the latest CES trade show, which at the time was one of the biggest events devoted to new computer and video games. I've waited 21 years to play these games without a DOS prompt.
The good news, while not specifically for the Apple II, is that SCUMMVM now supports SCI0 to SCI1.1 interpreter games.
This latest blog in a series devoted to game interpreters and their potential for the IIGS is all about SCI, also known as the 'Sierra Creative Interpreter'. Posted by Alex Lee on 3 January 2011 | 68 Comments Game Interpreters Part III: SCI Adventure Games